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Mount and blade disable companion interaction for a peaceful party management



Enable Bodyguards in Town/VillagesTicked, after reaching a certain amount of leadership and renown, you begin earning the right to have some of your companions accompany you when you visit towns and villages, save for in lords' halls. You can give them orders as if in battle. Unticked, it is as in Native and you always enter places alone.


The more time a player spends with the companions and gets to know them better, their effectiveness will increase and their standing towards the player will either increase or decrease. The more they like the player, the more willingly they will become to share personal information and award the player with personal quests. They can also wear specific gear and can be customized in many ways, including their abilities, mounts, costumes, outfits and more.




mount and blade disable companion interaction



The biggest recurring boost to a companion's rapport occurs when the companion is active and you complete specific daily quests that are meaningful to them. For example, completing the Fighters Guild daily with Mirri, or the Mages Guild daily with Bastian, will add a significant amount of rapport each day.


To customize your companion, simply interact with them to open dialogue. Select the Companion Menu option and choose the Collectibles tab in the top right. You can change costumes and mounts on this tab. If you want to edit a companion's outfit, you must use an outfit station first before applying the outfit through the Companion Menu.


A companion gains experience by fighting and killing mobs. The experience awarded to your companion is based on how much you receive when an enemy dies. (Your companion's experience does not reduce the amount of experience you receive.) Leveling up a companion makes them more powerful. It also unlocks additional ability slots and new abilities, including an Ultimate ability.


There are also some new interactions with the caravan such as scuttling them to allow the player to run away from a party that is too strong, or giving a variable amount of goods to villages for a certain amount of renown and honor.


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